Chani L'Ishan is en route to a rendezvous with the past. With all her avenues to revenge exhausted, and the only people who truly loved and understood her now dead, Chani finds herself alone with her ghosts and with
no foresight at all as to what the future holds.
As work begins on the Guide to the RimWorlds, an uprising on Dorbacj IV creates a situation that the newly-crowned Queen Banara must make a decision on. Old factions are arising to create chaos against all the work of the ruling family of Waniokai. Behind the curtain, Chess and Checkmate struggle for dominance across the chessboard. The stakes: the throne of Waniokai.
It”s GAME ON–! Chani and our heroes forge on into the void and attempt to put together details of the past: The Assassination of House Waniokai and The RimWars. The true instigator of this cabal against House Waniokai has never been discovered or resolved. Their warpjump takes them to the slave planet Rigelis, deep inside Confederation territory. The Riyaki refugee ship trapped in endless loop between Attalla V and the destination planet Nintoku IV which also no longer exists, pursues its relentless course. Nana, convinced by the last recorded incident aboard ship that her own daughter was author of this disaster, finds herself going completely mad. The technology in Queen Banaii”s old war room is deciphered, and Chess and Najimi match wits in an initial game. The stakes? the fate of the RimWorlds themselves.
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Paranoia! Trapped aboard a ghost ship continuing its endless loop in space between two planets that no longer exist, unable to walk and coming to grips with the fact that one or both of her children are responsible for the deaths of countless Riyaki refugees, Nana finds her tenuous grasp on reality slipping away.
Hallucinations, strange dreams and the ghosts of the crew lost haunt Nana both awake and asleep. Unable to override the fail-safes that keep the ship in its inexorable orbit, Nana at last reaches the conclusion that there is but one reasonable option left.